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Some historical notes about how Pillar and the Blender Cloud came to be.

Gooseberry Project - Cloud campaign

Blender Cloud was originally developed the next generation platform to share and develop Open Content at the Blender Institute. The first iteration involved a simple Flask-based application, serving data from a MySql database. The data was mainly Open Movies and Open Movie Workshops content from past Blender Institute production.

Another notable feature of Blender Cloud, was complete crowdfunding/pledge platform, which was used to raise funds for the production of the Gooseberry project. Such plaftorm was meant to set up Blender Cloud subscriptions and provide access to the content.

Gooseberry Project - Attract

During the production of the Cosmos Laundromat pilot, the Blender Cloud software was extended to improve its publishing capabilites, so that potentially any member of the Blender Institute team could publish content. An important aspect of this was asset processing (such as image thumbnailing and video encoding), which was temporarily implemented as background tasks on the Blender Cloud server.

Next to the existing Blender Cloud, the team started developing an improved version of Attract, the production management tool originally developed during the Tears of Steel Open Movie project. The new iteration of Attract was designed with the Blender Cloud in mind, looking for a way to combine the existing publishing functionality with the project/shot management fundcionality required.

This was the beginning of the Pillar framework, an Eve-based application.

Blender Cloud 3

After the the production of Cosmos Laundromat was completed, the team started rewriting the Blender Cloud software using Pillar. The main architectural change consited of the introduction of a new server component, accessible via a RESTful API, which was reachable both by a web frontend and by Blender itself with an addon.